Move in or out and click - or type the distance and press
Enter. A minus goes inward.
What it is for
Wall thickness. The offset itself does almost nothing on its own - what
it leaves you is two faces where there was one, a border and a middle,
and then push/pull decides what they become.
Push the middle down and it is a tray. The top offset
in by 2'-0", then the middle pushed down 8'-0" - both sizes typed rather
than dragged for, which is how you get the number you meant.Push the border up and it is a rim. The same offset,
the same two clicks - the only difference is which of the two faces was
picked, and which way it went. A lid lip, a curb, the top of a wall.
That is the whole idea. Offset a floor inward by 8" and push the border
up and what comes out is a wall with a room inside it, not a solid block -
the corners stay sharp and the spacing stays exact all the way round, which
is what makes it a wall rather than a shrunk copy.
Worth knowing
Alt keeps the overlaps. A rounded corner taken in further
than its radius is squared off for you; with Alt held the loops
are left exactly as they fall, which is SketchUp's behavior and is
occasionally what you want to see.
It works on curves too - offset a circle and you get a second circle
inside or outside the first, at an exact distance all the way round. The
band between them is not yet a face of its own, though, so it is not the way
to make a pipe wall: for that, draw the two circles and push the outer one,
or use the drill to take the middle out.
Rounded corners grow rounder going out and tighter going in. Taken in
further than a corner's radius, the rounding is used up and the corner
comes out square - the same as SketchUp.
The new edge splits the face it came from, so the border and the middle
are two faces you can push separately.
SketchUp puts this on F as well, which is why it is not on
O.
See also
Push/pull - what turns the two faces into something